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Hi! I'm a level designer currently studying at Breda University of Applied Sciences.

I have 3 years of game development experience and a game released on Steam.

Currently looking for a level design internship from Summer 2024.

About me

  • Planned and designed a level with multiple approaches and solutions

  • Concepted and prototyped several level ingredients and features.

  • Created custom tools to improve the workflow of the other level designers.

  • Created level design guidelines for the team's level designers.

  • Worked with AI developers to create gyms to test their features.

  • In charge of design vision allignment for a 35+ team

  • Cut my level due to environment art scope

Project highlights:

Level Designer

Q2 2024

37 Developers

3rd person Stealth

Available April 12

A 3rd person stealth game set in Antwerp during the 80-year war

Other Projects

Level/Tool design

2 developers

1 week

Unreal Engine 5.3

Level design toolkit created to speed up the creation of metrics gyms and blockouts. Available on Unreal Marketplace.

System design

1 developer

8 week

Unreal Engine 5.1

An inventory and crafting system, based on Satisfactory, created to be modular and easy to expand. Includes custom editor tools

Level design

1 developer

5 days

Unreal Engine 5.3

An exercise to do blockouts in Blender to improve my 3D modeling skills and work based on concept art to simulate working with a concept artist.

  • Planning, researching, and sketching.

  • Designed an FPS level in the style of Quake.

  • Researched Quake level, character, and enemy metrics.

  • Architectural research and references.

  • Released the level on Quaddicted with a positive reception.

Project highlights:

Level Designer

8 weeks

1 developer

Arena shooter

custom Quake level made using Trenchbroom based on late-gothic, early-renaissance monastery architecture.

Project highlights:

  • Planning, researching, and sketching different sections of the island.

  • Designing and blocking out an open world level.

  • Encouraging exploration using guidance principles.

  • Building challenges for multiple skill levels

  • Designed, blocked out and iterated the tutorial.

  • Scripted level ingredients and created challenges around them.

Released on Steam with "Very Positive Reviews"

Dutch Game Awards - Nominated for "Best Student Game" 2023

BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023

Made with Houdini Finalist - Nomination

Level Designer

12~ weeks

20 developers

3D platformer

A 3D skill-based platformer in a small open-world level with a complex character controller with moves flowing together.

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